Hi everyone,
I’m doing a few tutorials to simulate a lidar based navigation system and I’ve hit a few issues when trying to use Gazebo classic features in Gazebo Ignition.
A recent one is that Gazebo Ignition was ignoring the material colours that I’d specified in my urdf. This is an example of what was working in Gazebo classic:
<gazebo reference="left_wheel">
<material>Gazebo/Blue</material>
</gazebo>
This Github issue revealed the following format that can be used instead:
<gazebo reference="chassis">
<visual>
<material>
<ambient>0 0 1 1</ambient>
<diffuse>0 0 1 1</diffuse>
<specular>0 0 1 1</specular>
</material>
</visual>
</gazebo>
Once updated, Gazebo ignition finally started rendering my material colors:
